var i;
Object.defineProperty(exports, "__esModule", {
  value: true
});
var UIBindings = require("AA_UIBindings");
var _decorator = cc._decorator;
var _ccclass = _decorator.ccclass;
var _property = _decorator.property;
var _def_UI_GameView_UIBindings = function (e) {
  function _creator() {
    var t = null !== e && e.apply(this, arguments) || this;
    t.node_bg = null;
    t.node_lu = null;
    t.node_chaoxue = null;
    t.node_playani = null;
    t.node_shuimitao = null;
    t.txt_level = null;
    t.txt_lunhui = null;
    t.btn_back = null;
    t.btn_jiasuNode = null;
    t.dbAnim_openGame = null;
    t._btnNames = ["btn_back", "btn_jiasuNode"];
    return t;
  }
  __extends(_creator, e);
  __decorate([_property(cc.Node)], _creator.prototype, "node_bg", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_lu", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_chaoxue", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_playani", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_shuimitao", undefined);
  __decorate([_property(cc.Label)], _creator.prototype, "txt_level", undefined);
  __decorate([_property(cc.Label)], _creator.prototype, "txt_lunhui", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_back", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_jiasuNode", undefined);
  __decorate([_property(dragonBones.ArmatureDisplay)], _creator.prototype, "dbAnim_openGame", undefined);
  return __decorate([_ccclass("UI_GameView_UIBindings")], _creator);
}(UIBindings.default);
exports.default = _def_UI_GameView_UIBindings;